One of my testers finished level 2 dying only once, and he didnt even fall for my red herring, no doubts that someone will thoughĮach area will have their own knight capture image, a caged image (probably tentacles) for the motion sensors and an image for when the player falls down a pit off screen. I don't plan on having too much sprite sex, only 5-6 animations so far but there will be at least 15 unique cgs that i plan on finishing in the next 2-3 weeks, as well as get the other 8 long levels completed, i realised today a few of my levels are a bit tough so i'm adding check points, but as a result im lowering the amount of lives from 10 per level to 5-6ĪLLTHOUGH- i think the last boss i will allow infinite retries because it wouldn't be fun to get that far only to lose to what i have planned The character you play as is Sae, and we have no idea what the heck is the purpose or story of this game. hopefully i can stay consistent with the slight improvement in neatness than my usual works, i really like the colouring on this one h1 bLAB2-UndeR DevelopeD- /b /h1 LAB2-UndeR GrounD is a Metroidvania-style game developed solely by Nekonomeme, and is sequel to 'LAB-Still Alive-'. Above you can see the first H cg I've produced for this game and my sprite artist is working on a few game over animations for it too.
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